This article has been created to highlight the aspects that should not be forgotten when creating online games. Today, platforms such as Game Karma are very active and successful, which means that there is a demand for IT specialists in the field of online games.
For a long time, the first user experience (FTUE, “First User Experience”) of a video game was following a tutorial that teaches the player how to start working with the game and its goals.
Games are getting longer and longer, and by integrating more and more complex mechanisms, it has become impossible to teach everything from the very beginning of the game. This is how several training sessions appeared, presented throughout the game. Thus, training programs were separated from FTUE, and their positioning is now closely related to the rest of the game.
So, let’s look at some best practices that will encourage players to watch these training passages without damaging their desire to continue the game.
The text is rich in information and easy to create; however, you should do something funnier and more memorable. There is a compromise between the ways to transmit information.
Learning goals can be combined with game mechanics. This is how an exciting and educational experience is created.
Thus, the basis of this rule is simple: you need to guide the player through the action, motivating them to perform this action for the first time, for example, using flashing lights and an animated arrow.
Players transfer all their previous gaming experience to the game. For example, it is well known that zombies are stupid and must die, so you don’t need to remind players about it.
From determining the place that training will occupy in a series of events to the expected emotional state of the player and the cognitive load they will face, all learning decisions can greatly affect the user experience of your players and your game.
Regardless of whether you test yourself or give it to testers, each game must be thoroughly tested before release.
Testers check the gameplay from a technical point of view. The team reviews the name several times, writes detailed error reports, and notes any “malfunctions.”
Although it’s a long process, it is necessary since players are less likely to play a game full of errors, even if it is free.
We are approaching the completion of the game development process. You need to start releasing it on as many relevant platforms as possible.
Create a website for your game and use social media to promote it. You can embed a game demo on the site to interest players in the full game.
When the game is ready for release, offer discounted copies or a free version so that it falls into the hands of as many people as possible.